Large City: Ckÿph Vet Ochÿh

Ckÿph Vet Ochÿh

Ckÿph Vet Ochÿh
Example Dwarvern architecture.
StateKingdom of Hobben
ProvenceNulur County
RegionSāth Thaŵy Steppe
Founded974
Community LeaderAutocrat Trthë Reblåz
Area261 km2 (104 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation5886 m (19311 ft)
Average Yearly Precipitation255 cm/y (100 in/y)
Population61909
Population Density237 people per km2 (595 people per mi2)
Town AuraInvocation
Naming
Native nameCkÿph Vet Ochÿh
Pronunciation/vit/ /ocˈhɪ̘/
Direct Translation[yacht] [tension]
Translation[Not Yet Translated]

Ckÿph Vet Ochÿh (/vit/ /ocˈhɪ̘/ [yacht] [tension]) is a subtropical Large City located in the Nulur County of the Kingdom of Hobben.

The name Ckÿph Vet Ochÿh is derived from the Dwarven language, as Ckÿph Vet Ochÿh was founded by Dyêye Rådschå, who was culturaly Dwarvern.

Climate

Ckÿph Vet Ochÿh has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 20°C (68°F). Ckÿph Vet Ochÿh receives an average of 255 cm/y (100 in/y) of precipitation, most of which comes in the form of rain during the summer. Ckÿph Vet Ochÿh covers an area of nearly 261 km2 (104 mi2), and an average elevation of 5886 m (19311 ft) above sea level.

Overview

Ckÿph Vet Ochÿh was founded durring the late 11th century, by Dyêye Rådschå. The establishment of Ckÿph Vet Ochÿh was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ckÿph Vet Ochÿh's construction back out of the project. Dyêye Rådschå pushed on reguardles, and Ckÿph Vet Ochÿh was finished, but starts off as a terible place to live.

Ckÿph Vet Ochÿh was built using the conventions of Dwarvern durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Ckÿph Vet Ochÿh is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ckÿph Vet Ochÿh is is constructed arround a semi-circular broad worn bedrock mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. Ckÿph Vet Ochÿh's brittle defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Ckÿph Vet Ochÿh has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Ckÿph Vet Ochÿh’s streets.

Civic Infrastructure

Ckÿph Vet Ochÿh possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Ckÿph Vet Ochÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ckÿph Vet Ochÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ckÿph Vet Ochÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ckÿph Vet Ochÿh's parks.

Ckÿph Vet Ochÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ckÿph Vet Ochÿh.

Ckÿph Vet Ochÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ckÿph Vet Ochÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ckÿph Vet Ochÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ckÿph Vet Ochÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ckÿph Vet Ochÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ckÿph Vet Ochÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ckÿph Vet Ochÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ckÿph Vet Ochÿh's public wards, blessings, and other arcane systems.

Ckÿph Vet Ochÿh has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Ckÿph Vet Ochÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ckÿph Vet Ochÿh's grid is powered by a god's will and kindness.

Ckÿph Vet Ochÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ckÿph Vet Ochÿh has a first rate hospital which caters to anyone in need of long term medical care.

Ckÿph Vet Ochÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ckÿph Vet Ochÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ckÿph Vet Ochÿh's natural decorations nor waterways.

Ckÿph Vet Ochÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ckÿph Vet Ochÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ckÿph Vet Ochÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ckÿph Vet Ochÿh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ckÿph Vet Ochÿh's mayor's house was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Ckÿph Vet Ochÿh vermin leave small tokens in payment for food taken.

The Lizard near Ckÿph Vet Ochÿh are known to be almost tame, such that they can be put to domestic use.

Ckÿph Vet Ochÿh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Augury energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 117
  • Farmers: 213
  • Farm Laborer: 294
  • Hunters: 206
  • Milk Maids: 150
  • Ranchers: 80
  • Ranch Hands: 165
  • Shepherds: 154
    • Farmland: 249493 m2
    • Cattle and Similar Creatures: 15477
    • Poultry: 185727
    • Swine: 12381
    • Sheep: 619
    • Goats: 123
    • Horses, Mounts, and Beasts of Burden: 6190

Craftsmen

  • Arms and Toolmakers: 128
  • Blacksmiths: 128
  • Bookbinders: 77
  • Buckle-makers: 84
  • Cabinetmakers: 140
  • Candlemakers: 247
  • Carpenters: 209
  • Clothmakers: 162
  • Coach and Harness Makers: 64
  • Coopers: 140
  • Copper, Brass, Tin, Zinc, and Lead Workers: 81
  • Copyists: 59
  • Cutlers: 52
  • Fabricworkers: 143
  • Farrier: 353
  • Furriers: 39
  • Glassworkers: 238
  • Gunsmiths: 136
  • Harness-Makers: 60
  • Hatters: 115
  • Hosiery Workers: 45
  • Jewelers: 70
  • Leatherwrights: 158
  • Locksmiths: 63
  • Matchstick makers: 92
  • Musical Instrument Makers: 87
  • Painters, Structures and Fixtures: 80
  • Paper Workers: 92
  • Plasterers: 87
  • Pursemakers: 108
  • Roofers: 66
  • Ropemakers: 59
  • Rugmakers: 61
  • Saddlers: 103
  • Scabbardmakers: 120
  • Scalemakers: 64
  • Scientific, Surgical, and Optical Instrument Makers: 40
  • Sculptors, Structures and Fixtures: 59
  • Shoemakers: 60
  • Soap and Tallow Workers: 217
  • Tailors: 353
  • Tanners: 76
  • Upholsterers: 91
  • Watchmakers: 84
  • Weavers: 182
  • Whitesmiths: 49

Merchants

  • Adventuring Goods Retellers: 42
  • Arcana Sellers: 42
  • Beer-Sellers: 91
  • Booksellers: 98
  • Butchers: 158
  • Chandlers: 147
  • Chicken Butchers: 169
  • Entrepreneurs: 65
  • Fine Clothiers: 147
  • Fishmongers: 171
  • Florists: 37
  • Potion Sellers: 101
  • Resellers: 269
  • Spice Merchants: 91
  • Wine-sellers: 131
  • Wheelwright: 99
  • Woodsellers: 58

Service workers

  • Bakers: 309
  • Barbers: 287
  • Coachmen: 96
  • Cooks: 294
  • Doctors: 130
  • Gamekeepers: 92
  • Grooms: 54
  • Hairdressers: 182
  • Healers: 179
  • Housekeepers: 171
  • Housemaids: 325
  • House Stewards: 182
  • Inns: 59
  • Laundry maids: 116
  • Maidservants: 206
  • Nursery Maids: 114
  • Pastrycooks: 213
  • Restaurateur: 281
  • Tavern Keepers: 309

Specialized Laborer

  • Ashworkers: 89
  • Bleachers: 56
  • Chemical Workers: 35
  • Coal Heavers: 123
  • In-Town Couriers: 134
  • Long Haul Couriers: 154
  • Dockyard Workers: 131
  • Gas Workers: 29
  • Hay Merchants: 52
  • Leech Collectors: 174
  • Millers: 158
  • Miners: 143
  • Oilmen and Polishers: 98
  • Postmen: 143
  • Pure Finder: 78
  • Skinners: 154
  • Sugar Refiners: 34
  • Tosher: 98
  • Warehousemen: 229
  • Watercarriers: 149
  • Watermen, Bargemen, etc.: 193

Skilled Laborers

  • Accountants: 79
  • Alchemist: 93
  • Clerk: 123
  • Dentists: 62
  • Educators: 174
  • Engineers: 85
  • Gardeners: 63
  • Mages: 46
  • Plumbers: 65
  • Pharmacist: 71
  • Professors: 26
  • Scientists: 46
  • Wizards: 26

Civil Servants

  • Adventurers: 58
  • Bankers: 80
  • Civil Clerks: 150
  • Civic Iudex: 73
  • Consultants: 40
  • Exorcist: 140
  • Fixers: 74
  • Kami Clerk: 127
  • Landlords: 120
  • Lawyers: 76
  • Legend Keepers: 103
  • Militia Officers: 386
  • Monks, Monastic: 213
  • Monks, Civic: 171
  • Historian, Oral: 140
  • Historian, Textual: 69
  • Policemen, Sheriffs, etc.: 150
  • Priests: 269
  • Rangers: 85
  • Rat Catchers: 95
  • Scholars: 99
  • Spiritualist: 119
  • Slayers: 34
  • Storytellers: 233
  • Military Officers: 206

Cottage Industries

  • Brewers: 187
  • Comfort Services: 269
  • Enchanters: 72
  • Herbalists: 69
  • Jaminators: 187
  • Needleworkers: 206
  • Potters: 99
  • Preserve Makers: 171
  • Quilters: 91
  • Seamsters: 343
  • Spinners: 176
  • Tinker: 70
  • Weaver: 147

Artists

  • Actors: 65
  • Architects: 24
  • Bards: 99
  • Costumers: 37
  • Dancers: 74
  • Drafters: 39
  • Engravers: 51
  • Fine Furniture Carpenters: 29
  • Glaziers: 66
  • Inlayers: 58
  • Musicians: 176
  • Painters, Art: 32
  • Playwrights: 65
  • Sculptors, Art: 54
  • Wood Carvers: 213
  • Writers: 221

Produce Industries

  • Butter Churners: 213
  • Canners: 193
  • Cheesmakers: 213
  • Ice Merchants: 28
  • Millers: 134
  • Picklers: 108
  • Smokers: 78
  • Stockmakers: 69
  • Tobacconists: 99
  • Tallowmakers: 158

23404 of Ckÿph Vet Ochÿh's population work within a Foundational Occupation.

36029 of Ckÿph Vet Ochÿh's population do not work in a formal occupation, but do contribute to the local economy. 2476 (4%) are noncontributers.

Points of Interest

Ckÿph Vet Ochÿh was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

Ckÿph Vet Ochÿh is accessed from a nearby river via an intricate series of locks.

POI

History

The the a katar of Wild Magic, an a katar imbued with great amounts of Wild Magic energies was created near Ckÿph Vet Ochÿh by in time immemorial, reportedly some time during the early 2nd century.

History